Archive for November, 2005

Christmas party aftermath

Ouch! Massmedia had our christmas bash last night. Work today isn’t the most focused i can tell you. Kain has posted some incriminating photos here, and i’m sure you’ll agree we’re not a pretty bunch. I for one am looking forward to home time.

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Particle Playground

I’ve been working on a particle simulation class, similar to the particle playground tool in Adobe after effects. You can try it out in this example. I’ve tried to make the example include as many of the features of the class as possible. The example is flash 8, but the class works in 7.

Edit: this project has finished the beta stage and is available for purchase on flashden

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Actionscript best practice

Ok so since starting to look at AS3, i’ve been trying to be a lot more anal about the way I code. When AS3 fully hits the scene i’ll have no choice (unless i stick with AS2, which will probably be the route of choice for smaller projects) as it’s totally strictly typed and a whole load of other initially daunting things, but as I’ve been trying more and more to adhere to these standards. I’m seeing the benefits when code debugging etc start to pay off. Once you can get in to the habit of sticking to the rules that is.

But what of other un-required programming methods. Commenting, variable naming, and code order still aren’t set in stone, and while you can try to make your code as intuitive as possible, there’s still no hard and fast rules as to best practice in actionscript programming.

So i’ve come across this documentation. It’s a collaborative effort by Simon Wacker, Alex Uhlmann and Martin Heidegger, to document a set of rules regarding documenting your code using comments and javadoc, method naming, code layout, etc.

Some of it may be a bit too intense for small projects, but it’s definately a good set of guidelines to follow if you’re writing AS2 code that you’ll use again in the future, or if you’re working on collaborative projects. It’s also good reading for anybody taking the plunge into AS2 OOP.

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Flash security problems.

This was always going to happen sooner or later. But microsofts involvement goes against all those predicting a microsoft macromedia RIA war.

In an unprecedented move, Microsoft has issued a critical advisory urging users to apply a critical update from Flash Player update from Macromedia.
Microsoft is aware of recent security vulnerabilities in Macromedia Flash Player, a third party software application that also was redistributed with Microsoft Windows XP Service Pack 1, Windows XP Service Pack 2, Windows 98, Windows 98 SE, and Windows Millennium Edition. The Microsoft Security Response Center is in communication with Macromedia and is aware that Macromedia has made updates that are available on their Web site.

According to macromedia:

The current version of Macromedia Flash Player (8.0.22.0) contains a fix for the vulnerability. Users who have already upgraded to Flash Player 8 are not affected by this issue. Macromedia recommends all Flash Player 7 and earlier users upgrade to this new version, which can be downloaded from the Macromedia Player Download Center. Updated versions of Flash Player 7 for Linux and Solaris, which contain a fix for the vulnerability, are also available from the Macromedia Player Download Center. For customers with operating systems that do not support Flash Player 8 (Microsoft Windows 95, Microsoft Windows NT, or classic Macintosh operating systems), please refer to the Flash Player 7 update TechNote.

So it seems more reason to upgrade your flash player (insert conspiracy theory ;) ). Good thing flash has its funky new auto update features. hopefully we won’t see too many of these in the future.

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